AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games on iOS in Chile Q1 2022
In Q1 2022, top fidget toy games on iOS in Chile showed varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower reveals detailed trends.
In Q1 2022, the top 5 fidget toy games on iOS in Chile exhibited diverse trends in downloads, revenue, and active users. Here’s a breakdown of their performance based on Sensor Tower data.
Pop It Fidget - AntiStress by KTC GLOBAL saw its weekly downloads fluctuate throughout the quarter, peaking at 604 in the first week of January and dipping to 50 by the end of March. Active users also varied, starting at 666 in late December, reaching a high of 822 in early January, and settling at 352 in the last week of March.
Antistress - Relaxing games from Moreno Maio experienced significant changes in metrics. Weekly downloads spiked to 1.4K mid-January before dropping to 50 by the end of March. Active users peaked at 2.5K in mid-January and gradually decreased to 905 by the end of the quarter. Revenue fluctuated modestly, with a high of $33 in several weeks and a few weeks showing no revenue.
Fidget Toys Trading: 3D Pop It by Freeplay LLC had a notable increase in downloads early in the quarter, reaching 641 in the second week of January, but plummeted to single digits by late February. Active users followed a similar pattern, peaking at 1.8K in early January and declining to 453 by the end of March. Revenue showed minor fluctuations, with a peak of $15 in late January.
Fidget Toys 3D by Tran Dinh Hung had a relatively stable performance. Downloads peaked at 337 in mid-January and fluctuated slightly, ending the quarter at 38. Active users saw a high of 1.2K in mid-January, gradually decreasing to 378 by the end of March. Revenue reached its highest at $16 in several weeks and showed minor variations throughout the quarter.
Pop Us! from SayGames LTD had low but consistent downloads, with a peak of 91 in early February and dropping to 4 by the end of March. Active users started at 412 in late December and steadily declined to 160 by the end of the quarter. No revenue data was recorded for this app during the period.
For more detailed insights and comprehensive data, visit Sensor Tower.